-- Program for managing an iron generator in create with the create: ultimate -- factory datapack local store = peripheral.wrap("create:item_vault_0") local basins = { peripheral.find("create:basin") } local output = store local BASIN_OUT_SLOT = 10 local IRON_NUGGET = "minecraft:iron_nugget" local GRAVEL = "minecraft:gravel" function find_item (inv, item_name) for i, v in pairs(inv.list()) do if v.name == item_name then return i end end end while true do for _, b in ipairs(basins) do local iron_slot = find_item(store, IRON_NUGGET) local gravel_slot = find_item(store, GRAVEL) local basin_name = peripheral.getName(b) if gravel_slot ~= nil then store.pushItems(basin_name, gravel_slot) end if iron_slot ~= nil then store.pushItems(basin_name, iron_slot) else sleep(1) end output.pullItems(basin_name, BASIN_OUT_SLOT) end end