-- Program to control a compacting storage made with create. -- NOTE: set block -> ingot refresh amount higher than the level desired in -- this program to prioritize using available resources before generating -- new ones -- constants local MAIN_TICKER = "" local REQUEST_TICKER = "" local STORAGE_ADDRESS = "" local SLEEP_TIME = 30 local NUGGET_RATIO = 63 -- amount of nuggets per craft local BLOCK_RATIO = 7 -- amount of blocks per craft local ITEM_TYPES = { "iron", "copper", "zinc", "gold", "electrum" } local STACKS = 64 local NUGGETS = 1 local INGOTS = 9 local BLOCKS = 81 -- V2!! what am i working on? -- TODO new oregen interop: request from REQUEST_TICKER to get new ore -- TODO new way to keep items stocked: request from MAIN_TICKER -- do I even need a specific inventory anymore? I could maybe move metals -- into the sophisticated storage setup. -- TODO new way to craft between states: make requests with MAIN_TICKER -- (could maybe add a redstone requester if desired) -- Levels local MIN_NUM = (4 * STACKS * NUGGETS) + (4 * STACKS * INGOTS) local MAX_NUM = (8 * STACKS * NUGGETS) + (8 * STACKS * INGOTS) -- basic actions function craft (item_type, conversion_type) -- TODO rework end function craft_multiple (item_type, conversion_type, count) if count < 1 then return else craft(item_type, conversion_type) os.sleep(1) return craft_multiple(item_type, conversion_type, count - 1) end end function execute_crafts (item_type, crafts) local num_crafts = crafts.nuggets if num_crafts > 0 then print(("Crafting %s nuggets"):format(item_type)) craft_multiple(item_type, 4, num_crafts) elseif num_crafts < 0 then print(("Crafting %s ingots"):format(item_type)) craft_multiple(item_type, 1, -num_crafts) end num_crafts = crafts.blocks if num_crafts > 0 then print(("Crafting %s blocks"):format(item_type)) craft_multiple(item_type, 2, num_crafts) elseif num_crafts < 0 then print(("Crafting %s ingots"):format(item_type)) craft_multiple(item_type, 3, -num_crafts) end end function request_more (ticker, item_type) local request = { name = { _op = "regex", value = ".*:" .. item_type .. "_nugget" } } ticker.requestFiltered(STORAGE_ADDRESS, request) end -- logic function sum_items (inv_f) local result = {} for _, item in pairs(inv_f()) do if result[item.name] == nil then result[item.name] = 0 end result[item.name] = result[item.name] + item.count end return result end function dist_to_num (dist) return dist.nuggets + dist.ingots * INGOTS + dist.blocks * BLOCKS end function get_dist (item_type, items) -- TODO change plurals to singulars to match mc local dist = { nuggets = 0, ingots = 0, blocks = 0 } for item, count in pairs(items) do local type, form = item:match":(%l-)_(%l*)" form = string.format("%ss", form) if type == item_type and dist[form] ~= nil then dist[form] = dist[form] + count end end return dist end function decide_dist (num) local dist = { nuggets = 0, ingots = 0, blocks = 0 } if num > MAX_NUM then local excess = num - MAX_NUM dist.blocks = math.floor(excess / BLOCKS) num = num - (dist.blocks * BLOCKS) end local balance = math.floor(num / 10) dist.nuggets, dist.ingots = balance, balance num = num - (balance * 10) dist.nuggets = dist.nuggets + num return dist end function get_diff (dist1, dist2) return { nuggets = dist1.nuggets - dist2.nuggets, ingots = dist1.ingots - dist2.ingots, blocks = dist1.blocks - dist2.blocks } end function filter_clamp (diff, current_dist) -- reduce diff numbers to what can be crafted using current resources if diff.blocks > 0 then diff.blocks = math.min( diff.blocks - (diff.blocks % BLOCK_RATIO), math.floor(current_dist.ingots / 9) ) end if diff.nuggets > 0 then diff.nuggets = math.min( diff.nuggets - (diff.nuggets % NUGGET_RATIO), current_dist.ingots * 9 ) end diff.ingots = (-diff.nuggets / 9) + (-diff.blocks * 9) return diff end function diff_to_crafts (diff) -- go from one end e.g. nuggets to the other e.g. blocks, removing -- from the diff to create crafts until the diff is empty local crafts = {} crafts.nuggets = math.floor(diff.nuggets / NUGGET_RATIO) crafts.blocks = math.floor(diff.blocks / BLOCK_RATIO) return crafts end function print_counts (items) for item, amount in pairs(items) do local type, form = string.match(item, ":(%l+)_(%l+)") if type ~= nil and form ~= nil then print(("%s %s: %d"):format(type, form, amount)) end end end local main_t = peripheral.wrap(MAIN_TICKER) local request_t = peripheral.wrap(REQUEST_TICKER) while true do -- 1. Sum items in inventory and organize by item type local items = sum_items(main_t.stock) -- print_counts(items) -- 2. either work towards a desired distribution or create more resources for _, item_type in ipairs(ITEM_TYPES) do local current_dist = get_dist(item_type, items) local num = dist_to_num(current_dist) if num > MIN_NUM then local desired_dist = decide_dist(num) local diff = get_diff(desired_dist, current_dist) diff = filter_clamp(diff, current_dist) local crafts = diff_to_crafts(diff) execute_crafts(item_type, crafts) else -- TODO -- TODO potentially keep requesting until above MAX_NUM request_more(request_t, item_type) end end -- sleep until next cycle os.sleep(SLEEP_TIME) end