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@ -12,9 +12,6 @@ local EXPORT_ADDR = "Output"
-- amount to keep in EXPORT_STORAGE
local KEEP_STOCKED = {
["minecraft:iron_nugget"] = 4 * 64,
["minecraft:gold_nugget"] = 4 * 64,
["create:zinc_nugget"] = 4 * 64,
["create:copper_nugget"] = 4 * 64,
}
local GLOBAL_LIMS = {
@ -26,39 +23,36 @@ local LIMIT_EXCEPTIONS = {}
local CRUSHABLE = {
"create:crimsite",
"create:asurine",
"create:veridium",
"create:ochrum",
}
local WASHABLE = {
}
local MELTABLE = {
"create:crushed_raw_iron",
"create:crushed_raw_zinc",
"create:crushed_raw_gold",
"create:crushed_raw_copper",
}
local RECIPES = {
["minecraft:iron_nugget"] = {
{"minecraft:iron_nugget", 60},
{"create:crimsite", 60},
{"minecraft:gravel", 24},
},
["minecraft:gold_nugget"] = {
{"minecraft:gold_nugget", 64},
{"minecraft:gravel", 64},
},
["create:zinc_nugget"] = {
{"create:zinc_nugget", 64},
{"minecraft:gravel", 32},
},
["create:copper_nugget"] = {
{"create:copper_nugget", 63},
{"minecraft:gravel", 18},
},
}
local SLEEP_T = 20
-- logic: keep a certain amount of certain items in stock in STOCK via
-- RECIPES. while the number is over a certain amount, excess can be used
-- to keep items in stock in EXPORT_STORAGE
-- e.g. lower_lim is 100, upper_lim is 200. export_amt is 100
-- when below 100, go into recipe mode, producing the item
-- when above 200, go into export mode, sending items to export until there are
-- 100 in EXPORT_STORAGE or until at or below 100 in stock (lower_lim)
-- i.e. mode = match (stock_amt, current_mode) {
-- (x, _), x <= lower_lim = RecipeMode;
-- (x, _), x >= upper_lim = ExportMode;
-- (_, curr) = curr;
-- }
-- in order to push the other products through the system, they will be checked
-- and sent if enough of them accrue
function createModes (items)
local result = {}
for item, _ in pairs(items) do