fix: correct movement logic
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parent
9a8f81e428
commit
ef808abb94
1 changed files with 3 additions and 7 deletions
10
mine.lua
10
mine.lua
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@ -212,8 +212,6 @@ function dropOffItems (starting_point, go_back)
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print("Time to drop off what I got")
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-- Turn off mining
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mode.mine = { forward = true }
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-- Note current position (assuming facing FORWARD)
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local pos_state = getCurrentPos()
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-- Return to origin, facing BACK
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moveAbs(starting_point)
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moveAbs(V_ZERO)
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@ -224,10 +222,9 @@ function dropOffItems (starting_point, go_back)
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turtle.drop()
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end
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turtle.select(1)
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-- Return to current position, facing forward
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-- Return to the mining zone, facing forward
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if go_back then
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moveAbs(starting_point)
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moveAbs(pos_state)
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end
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end
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@ -324,14 +321,13 @@ function split (block)
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end
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function process (stack, starting_point)
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-- fuel and go to starting point
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refuelUntil(FUEL_RESERVE)
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mode.mine = { forward = true }
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if #stack == 0 then return nil end
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checkAndDropOff(starting_point)
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local working = table.remove(stack):orient(getCurrentPos())
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print("Working:", working:tostring())
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if canMine(working) then
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checkAndDropOff(starting_point)
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mine(working)
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else
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local new, remainder = split(working, mode.v)
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@ -349,7 +345,7 @@ function run (v1, v2)
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process({ block }, starting_point)
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-- return to base
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dropOffItems(starting_point)
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dropOffItems(starting_point, false)
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turnToFace(FORWARD)
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end
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