Start of compacting-storage.lua
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compacting-storage.lua
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153
compacting-storage.lua
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-- Program to control a compacting storage made with create.
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-- NOTE: set block -> ingot refresh amount higher than the level desired in
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-- this program to prioritize using available resources before generating
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-- new ones
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-- constants
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local INVENTORY = ""
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local SLEEP_TIME = 5
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local ITEM_TYPES = { "iron", "copper", "zinc", "gold", "electrum" }
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local PRIORITY = { "ingot", "block", "nugget" }
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function stacks (num)
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return 64 * num
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end
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-- TODO map targets to specific relays
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local target = {}
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for _, type in ipairs(ITEM_TYPES) do
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target[type] = {
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"nugget" = { stacks(4), stacks(8) },
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"ingot" = { stacks(4), stacks(8) },
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"block" = { stacks(4), stacks(1000) }
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}
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end
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-- Map types of conversions to specific faces
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local convert = {}
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convert["nugget_to_ingot"] = "front"
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convert["ingot_to_block"] = "top"
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convert["block_to_ingot"] = "back"
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function sum_items (inv)
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-- organize list of item, count into item_type: (count_N, count_I, count_B)
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-- item name will be in form `{mod}:{item_type}_{form}`
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local result = {}
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for _, type in ipairs(ITEM_TYPES) do
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result[type] = {}
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end
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for slot, item in pairs(inv.list()) do
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local type, form = item.name:match".-:(%l-)_(%l*)"
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if result[type][form] == nil then
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result[type][form] = item.count
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else
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result[type][form] = result[type][form] + item.count
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end
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end
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return result
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end
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-- basic actions
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function request (item_type, conversion_type)
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target[item_type].setOutput(convert.conversion_type, true)
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os.sleep(0.05)
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target[item_type].setOutput(convert.conversion_type, false)
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end
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function request_multiple (item_type, conversion_type, count)
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if count < 1 then return end
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if count == 1 then
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return request(item_type, conversion_type)
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else
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request(item_type, conversion_type)
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os.sleep(1)
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return request_multiple(item_type, conversion_type, count - 1)
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end
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end
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-- fundamental actions
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-- assumptions: a drain or fill of 1 will increase or decrease the amount of
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-- that item by 63
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function drain (type, form, amount)
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local conversion = nil
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if form == "nugget" then
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conversion = "nugget_to_ingot"
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elseif form == "ingot" then
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conversion = "ingot_to_block"
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end
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request_multiple(type, conversion, amount)
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end
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function fill (type, form, amount)
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local conversion = nil
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if dest == "block" then
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conversion = "ingot_to_block"
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elseif dest == "ingot" then
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if src == "nugget" then
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conversion = "nugget_to_ingot"
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elseif src == "block" then
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conversion = "block_to_ingot"
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end
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end
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request_multiple(type, conversion, amount)
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end
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-- making the decision what to do
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-- assumptions: a drain or fill of 1 will increase or decrease the amount of
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-- that item by 63
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function should_drain (type, counts)
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local drain_form, amount = nil, 0
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for _, form in ipairs(PRIORITY) do
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local diff = counts[form] - target[type][form][2]
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if diff > 0 then
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amount = math.ceil(diff / 63)
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drain_form = form
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return drain_form, amount
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end
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end
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end
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function should_fill (type, counts)
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local fill_dest, fill_src, amount = nil, nil, 0
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for _, form in ipairs(PRIORITY) do
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local diff = target[type][form][1] - counts[form]
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if diff > 0 then
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if fill_dest == nil then
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amount = math.ceil(diff / 63)
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fill_dest = form
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end
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else
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fill_src = form
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end
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if fill_src ~= nil and fill_dest ~= nil then break end
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end
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return fill_dest, fill_src, amount
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end
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function decide_action (type, counts)
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-- using the levels of each form of the item, decide what to do
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for _, form in ipairs(PRIORITY) do
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local drain_form, drain_amt = should_drain(type, counts)
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local fill_dest, fill_src, fill_amt
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if drain_form ~= nil then
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drain(type, form, drain_amt)
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elseif fill_dest ~= nil then
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fill(type, form, fill_amt)
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end
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end
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end
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while true do
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-- 1. Sum items in inventory and organize by item type
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local items = sum_items(peripheral.wrap(INVENTORY))
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-- 2. take one action for each item type per cycle
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for item_type, counts in pairs(items) do
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decide_action(item_type, counts)
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end
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-- sleep until next cycle
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os.sleep(SLEEP_TIME)
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end
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