compacting-storage.lua: Total rewrite

This commit is contained in:
Emerson Rosen-Jones 2025-11-17 19:15:34 -05:00
parent 283df296c5
commit d3f03632e2

View file

@ -8,164 +8,164 @@
local INVENTORY = "left"
local SLEEP_TIME = 30
local AMOUNT_USED = 63 -- the amount of item used per request
local AMOUNT_RETURNED = 7 -- the amount of item returned per request
local REDUCTION_FACTOR = 0.75 -- when draining, what percent to do at a time
local NUGGET_RATIO = 63 -- amount of nuggets per craft
local BLOCK_RATIO = 7 -- amount of blocks per craft
local ITEM_TYPES = { "iron", "copper", "zinc", "gold", "electrum" }
local PRIORITY = { "ingot", "block", "nugget" }
function stacks (num)
return 64 * num
end
-- TODO map targets to specific relays
local target = {}
target.iron = peripheral.wrap"redstone_relay_0"
target.copper = peripheral.wrap"redstone_relay_1"
target.zinc = peripheral.wrap"redstone_relay_2"
target.gold = peripheral.wrap"redstone_relay_3"
target.electrum = peripheral.wrap"redstone_relay_4"
local STACKS = 64
local NUGGETS = 1
local INGOTS = 9
local BLOCKS = 64
-- Levels
local limits = {}
for _, type in ipairs(ITEM_TYPES) do
limits[type] = {
nugget = { stacks(4), stacks(8) },
ingot = { stacks(4), stacks(8) },
block = { stacks(1), stacks(1000) }
}
local MIN_NUM = (4 * STACKS * NUGGETS) + (4 * STACKS * INGOTS)
local MAX_NUM = (8 * STACKS * NUGGETS) + (8 * STACKS * INGOTS)
-- TODO map targets to specific relays and faces
-- Key - 1: nuggets_to_ingots, 2: ingots_to_blocks, 3: blocks_to_ingots,
-- 4: ingots_to_nuggets, 5: enable/disable production
local target = {}
target.iron = {}
target.iron[1] = "0:front"
target.iron[2] = "0:top"
target.iron[3] = "0:back"
target.iron[4] = "16:front"
target.iron[5] = "17:back"
target.copper = {}
target.copper[1] = "1:front"
target.copper[2] = "1:top"
target.copper[3] = "1:back"
target.copper[4] = "16:top"
target.copper[5] = "18:front"
target.zinc = {}
target.zinc[1] = "2:front"
target.zinc[2] = "2:top"
target.zinc[3] = "2:back"
target.zinc[4] = "16:back"
target.zinc[5] = "18:top"
target.gold = {}
target.gold[1] = "3:front"
target.gold[2] = "3:top"
target.gold[3] = "3:back"
target.gold[4] = "17:front"
target.gold[5] = "18:back"
target.electrum = {}
target.electrum[1] = "4:front"
target.electrum[2] = "4:top"
target.electrum[3] = "4:back"
target.electrum[4] = "17:top"
-- basic actions
function craft (item_type, conversion_type)
-- TODO double check this
local relay_num, face = string.match(target[item_type][conversion_type],
"(d+):(%l+)"
)
local periph = string.format("redstone_relay_%d", relay_num)
peripheral.call(periph, "setOutput", face, true)
os.sleep(0.1)
peripheral.call(periph, "setOutput", face, false)
end
-- Map types of conversions to specific faces
local convert = {}
convert.nugget_to_ingot = "front"
convert.ingot_to_block = "top"
convert.block_to_ingot = "back"
function craft_multiple (item_type, conversion_type, count)
if count < 1 then
return
else
craft(item_type, conversion_type)
os.sleep(1)
return craft_multiple(item_type, conversion_type, count - 1)
end
end
function sum_items (inv)
-- organize list of item, count into item_type: (count_N, count_I, count_B)
-- item name will be in form `{mod}:{item_type}_{form}`
local result = {}
for _, type in ipairs(ITEM_TYPES) do
result[type] = {}
for _, form in ipairs(PRIORITY) do
result[type][form] = 0
function execute_crafts (item_type, crafts)
for type, num_crafts in pairs(crafts) do
if type == "nugget" then
if num_crafts > 0 then
craft_multiple(item_type, 4, num_crafts)
elseif num_crafts < 0 then
craft_multiple(item_type, 1, num_crafts)
end
elseif type == "block" then
if num_crafts > 0 then
craft_multiple(item_type, 2, num_crafts)
elseif num_crafts < 0 then
craft_multiple(item_type, 3, num_crafts)
end
end
end
for slot, item in pairs(inv.list()) do
local type, form = item.name:match".-:(%l-)_(%l*)"
if result[type] ~= nil then
result[type][form] = result[type][form] + item.count
end
end
function set_production (item_type, produce)
local target_string = target[item_type][5]
if target_string == nil then return end
local relay_num, face = string.match(target_string,
"(d+):(%l+)"
)
local periph = string.format("redstone_relay_%d", relay_num)
-- ON is disable production
peripheral.call(periph, "setOutput", face, not produce)
end
-- logic
function sum_items (inv)
local result = {}
for _, item in pairs(inv.list()) do
if result[item.name] == nil then result[item.name] = 0 end
result[item.name] = result[item.name] + item.count
end
return result
end
-- basic actions
function request (item_type, conversion_type)
target[item_type].setOutput(convert[conversion_type], true)
os.sleep(0.1)
target[item_type].setOutput(convert[conversion_type], false)
function dist_to_num (dist)
return dist.nuggets + dist.ingots * INGOTS + dist.blocks * BLOCKS
end
function request_multiple (item_type, conversion_type, count)
if count < 1 then
return
else
request(item_type, conversion_type)
os.sleep(1)
return request_multiple(item_type, conversion_type, count - 1)
end
end
-- fundamental actions
function drain (type, form, amount)
local conversion = nil
if form == "nugget" then
conversion = "nugget_to_ingot"
elseif form == "ingot" then
conversion = "ingot_to_block"
end
local num_requests = math.ceil(amount / AMOUNT_USED)
print(("Draining %d %s %ss"):format(amount, type, form))
request_multiple(type, conversion, num_requests)
end
function fill (type, src, dest, amount)
local conversion = nil
local num_requests = math.ceil(amount / AMOUNT_USED)
if dest == "block" then
conversion = "ingot_to_block"
elseif dest == "ingot" then
if src == "nugget" then
conversion = "nugget_to_ingot"
elseif src == "block" then
conversion = "block_to_ingot"
num_requests = math.ceil(amount / AMOUNT_RETURNED)
function get_dist (item_type, items)
local dist = { nuggets: 0, ingots: 0, blocks: 0 }
for _, item in pairs(items) do
local type, form = item.name:match".-:(%l-)_(%l*)"
if type == item_type and dist[form] ~= nil then
dist[form] = dist[form] + item.count
end
end
if conversion == nil then return end
print(("Converting %d %s %ss to %ss"):format(amount, type, src, dest))
request_multiple(type, conversion, num_requests)
return dist
end
-- making the decision what to do
function should_drain (type, counts)
for _, form in ipairs(PRIORITY) do
local diff = counts[form] - limits[type][form][2]
if diff > 0 then
return form, diff * REDUCTION_FACTOR
end
end
function get_diff (dist1, dist2)
return {
nuggets: dist1.nuggets - dist2.nuggets,
ingots: dist1.ingots - dist2.ingots,
blocks: dist1.blocks - dist2.blocks
}
end
function should_fill (type, counts)
local fill_dest, fill_src, amount_needed, amount_spare = nil, nil, 0, 0
for _, form in ipairs(PRIORITY) do
local diff = limits[type][form][1] - counts[form]
if diff > 0 then
if fill_dest == nil then
fill_dest = form
amount_needed = diff
end
else
-- if the source is higher priority and using it would put it under
-- the fill limit, don't use it as a source
if fill_dest == nil and diff > -AMOUNT_USED then
-- do nothing
else
fill_src = form
amount_spare = counts[form]
end
end
if fill_src ~= nil and fill_dest ~= nil then break end
function filter_clamp (diff, current_dist)
-- reduce diff numbers to what can be crafted using current resources
local new_diff = { nuggets: 0, ingots: 0, blocks: 0 }
if diff.blocks > 0 then
new_diff.blocks = math.min(
diff.blocks,
math.floor(current_dist.ingots / 9)
)
end
local amount_to_use = nil
local ratio = AMOUNT_USED / AMOUNT_RETURNED
local amount_needed_src = nil
if fill_src == "block" then
amount_needed_src = amount_needed / ratio
else
amount_needed_src = amount_needed * ratio
if diff.nuggets > 0 then
new_diff.nuggets = math.min(
diff.nuggets,
current_dist.ingots * 9
)
end
if amount_needed_src < amount_spare then
amount_to_use = amount_needed_src
else
amount_to_use = amount_spare
end
if fill_src == "nugget" and fill_dest == "block" then return end
return fill_dest, fill_src, amount_to_use * REDUCTION_FACTOR
new_diff.ingots = (new_diff.nuggets / 9) + (new_diff.blocks * 9)
end
function decide_action (type, counts)
-- using the levels of each form of the item, decide what to do
local drain_form, drain_amt = should_drain(type, counts)
local fill_dest, fill_src, fill_amt = should_fill(type, counts)
if drain_form ~= nil then
drain(type, drain_form, drain_amt)
elseif fill_dest ~= nil and fill_src ~= nil then
fill(type, fill_src, fill_dest, fill_amt)
end
function diff_to_crafts (diff)
-- TODO double-check this one
-- go from one end e.g. nuggets to the other e.g. blocks, removing
-- from the diff to create crafts until the diff is empty
local crafts = {}
crafts.nuggets = math.floor(diff.nuggets / NUGGET_RATIO)
crafts.blocks = math.floor(diff.blocks / BLOCK_RATIO)
return crafts
end
function print_counts (items)
@ -181,9 +181,20 @@ while true do
local items = sum_items(peripheral.wrap(INVENTORY))
-- print_counts(items)
-- 2. take one action for each item type per cycle
for item_type, counts in pairs(items) do
decide_action(item_type, counts)
-- 2. either work towards a desired distribution or create more resources
for _, item_type in ipairs(ITEM_TYPES) do
local current_dist = get_dist(item_type, items)
local num = dist_to_num(current_dist)
if num > MAX_NUM then set_production(item_type, false)
if num > MIN_NUM then
local desired_dist = decide_dist(num)
local diff = get_diff(current_dist, desired_dist)
diff = filter_clamp(diff, current_dist)
local crafts = diff_to_crafts(dist)
execute_crafts(item_type, crafts)
else
set_production(item_type, true)
end
end
-- sleep until next cycle